
Most importantly, now changing options doesn't force you to restart the game.
#AANG REMOVES FIRELORDS POWER INSTALL#
Removed ModLib dependency and now using MBOptionScreen, which doesn't require you to install it as a standalone mod.Added the option to ignite player's body when fire sword activated, only visuals and no damages.Added the option to set percent probability of shooting a fire arrow, does not affect the player.Added the option choose what type of units are allowed to use fire arrows, 0=None, 1=Player, 2=Heroes, 3=Companions, 4=Allies, 5=Enemies, 6=All.Since it's all done purely with scripts and does not tamper with xml files, I'd say it's compatible with most mods. If you think the extra burning damage is unbalanced, you can just simply turn the damages off and still get the visuals of burning. Including at what time of day should fire arrows be allowed, ignition enabled or not and whether to enable ignition damages, and so on. Hit by fire sword will rise the bar by 100 points, meaning instant burning, but if blocked, reduced by half, which is 50 points, meaning it takes 3 or 4 hits on shields to ignite someone.Īll values are customizable by editing FireLordConfig.ini or through in-game menu with help of ModLib. It works like this, everyone's got a ignition bar of max 100 points, and when hit by a fire arrow it will rise by 75 points. Using hot key to light your sword/axe/polearm on fire and burn your enemies on hit. When they are sticked to ground they will gradually burn out instead of disapering or remain burning forever. It's not so severe with fire arrows, but it will occur much more often when there are too many fire swords, so please limit fire sword instances to less than 100. Either by right cliking every file and unblock it in Properties, or just use Module Unblocker.īannerlord seems to have problem managing VRAM, so when there are too many particles, your screen might turn partially black.

1.Use Fixed Launcher to order your mods correctly.Ģ.Unblock files from this mod.
